How Large Is Godot’s Potential?

Matt Dion
2 min readNov 3, 2023

Many developers are considering a switch to Godot after the Unity Runtime debacle, but is Godot prepared to capitalize on the wave of interest? Is Godot even a viable alternative to Unity?

Image Credit: Godot

In the wake of Unity’s widely discussed pricing and PR missteps, the search for alternative game engines has cast a spotlight on an unlikely protagonist: Godot (pronounced “Guh-doe”).

Perhaps the most well-known game engine outside of market leaders Unity and Epic Games’ Unreal Engine, Godot has carved out a niche for itself as a free, open-source alternative for game developers. Since its release in 2014, the brainchild of Argentine software developers Juan Linietsky and Ariel Manzur has amassed a small but dedicated following for its simplicity, ease of use, and open-source philosophy. This means that developers are, in the words of the Godot team, free to “download and create with no contracts or hidden fees.” With Godot, you can do “whatever you want” with your project and even the engine itself.

We should start by stating Godot is not a one-for-one replacement for Unity. Porting games from Unity to Godot is not straightforward, and any change of engine must be considered carefully. That’s not to say that one is necessarily better than the other; they are simply different engines built with different philosophies.

To read this piece in its entirety, please click here to view the original post from the Naavik website (no paywall).

The snippet above is a preview of an article initially published on November 2, 2023 for Naavik Digest, an excellent newsletter and source of games industry analysis where you can read more of my writing, along with that of a host of other incredibly talented contributors.

You can subscribe to Naavik Digest for free here.

Thank you for reading! If you enjoyed the writing, please consider giving me a “Follow” above and following me on Twitter.

--

--

Matt Dion

Always Scheming is the product of Matt Dion, a product manager, writer, and games industry professional.